Screenshots:
This page is full of the screenshots I've taken at "interesting"
points during the development.
As proof that I'm a coder, not a graphical artist, the quality of the
screenshots, and indeed the in game graphics are currently low. My prime
concern is getting it working first; then making it look good later. :)
As proof that I'm a coder, not a web designer, the little pictures on this
page are just the full size images being dithered by your clients.
For those of you with restricted bandwidth, you have my sympathy. I uploaded
all these images at 33k6.
from Late 2000
Some Hilly Land with Track
The Hilly Land flattened
from January 2001
Some More Hilly Land with Track
The More Hilly Land flattened
19 January 2001
A Dual Carriageway
20 January 2001
A nice pretty valley
The valley becomes a hillside
The hillside getting redecorated
The valley is now a short hill
25 January 2001
Scenic. Note the absence of the white Mouse Pointer
Bits of Track. Note the one under the mouse (Being "Selected")
12 February 2001
First image from the All New View_t code (as opposed to the All Old Display_t code.) Nearly as functional as the original.
12 March 2001
Proof I'm not a graphical artist. Nice bevelled buttons, IMO.
17 April 2001
Well, the button bar looks a lot nicer this time around; and I think those track buttons came up kinda nice. Scary really.
6 July 2001
Theres some track with tiny red blobs on it. Those red ant-sized things are engines. Honest.
Now; if I could just work out how to display real pictures, and persuade someone to draw me some real trains...
17 November 2001:Okay, so maybe I'm not quite ready for some real rendered trains yet, but thanks to all the folks who offered!
30 December 2001
When bugs attack. Isn't it pretty? Isn't it b0rken?
What it SHOULD look like. These two pictures are using SDL not Allegro. I guess it's sorta working then. :)
3 January 2002
How's this for you; an arbritary level zoom in feature centred on the mouse. Shown here is 8x zoom, and a small bug...
The entire square should be exactly bounded in a bright green. the slope top right has some dark green pixels showing. Oops.
If you want you can email me.
These pages were designed entirely using Emacs.
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This page was last updated: (none)
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