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I refer to this project as Loco or Trains almost interchangably. Probably because I have no idea of what to actually call it!
I'm a coder, not a marketdroid.
The word "loco" in this context refers to a Locomotive, or train engine. Think what you will.
I love the game Transport Tycoon Deluxe made by Microprose. There is just something appealing about building minature
train tracks and minature train engines and watching them chuff and puff around a minature world.
Unfortunately the game now seems a little dated and a little limited.
Not in the least, it only runs on DOS (and sometimes Windows), but since I am a firm follower of the
Penguin these days this makes it more tedious to start a game, and while I also value
cross-platform development, my loyalties lie with Linux first.
The goal is to create a game similar in nature to Transport Tycoon (Deluxe) that works under Linux, and hopefully almost every other Operating System too.
But, ideally I want more than a bad clone; so the goal is also to make it more customisable, more intelligent, more scriptable, and more fun!
Previously there existed code that uses Allegro and can draw a green landscape. A limited interface allows the user to raise / lower terrain,
place tracks, and even start little "trains" driving around.
No sound. No economic model. No save / restore. No AI. No real artwork.
As of December 2001, the code has been ported to SDL. It is not yet as
functional as the original Allegro code, but work shall continue apace.
| 12 January 2002 | web | Corrected email address. |
| 1 January 2002 | code | Happy New Years. Fixed a lot of the mouse stuff. Not perfect but better. |
| 29 December 2001 | code | Ported code to SDL. Not fully functional yet, but compiles and runs. |
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If you want you can email me. |
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